API 文档由 Go 源码生成,内容为英文。
type Attachment struct {
// contains filtered or unexported fields
}
Attachment is one optional full-surface trigger around attachment content.
构造函数
BeginAttachment#
func BeginAttachment(canvas *ui.Canvas, theme ui.Theme, id ui.ID, bounds ui.Rect, data AttachmentData) Attachment
BeginAttachment starts an attachment declaration. ID 0 paints static content.
A bounds width or height of zero means the attachment's natural size (see Size),
at the bounds origin.
方法
Action#
func (attachment Attachment) Action(action AttachmentAction) Attachment
Action adds an icon button, up to three, in the order given: at the end of a
horizontal attachment, in the top right corner of a vertical one. The action
has its own hit above the attachment's, so declare the attachment with an ID if
the whole card should also be pressable.
Disabled#
func (attachment Attachment) Disabled() Attachment
Disabled makes the trigger inert without changing the attachment state.
Paint#
func (attachment Attachment) Paint()
Paint emits state, size, orientation, media, content, and trigger commands.
Uploading and processing show a dimmed title, and an uploading attachment its
progress bar; neither runs a hidden animation worker.
PaintIn#
func (attachment Attachment) PaintIn(group *AttachmentGroup)
PaintIn paints the attachment at its natural size in the next free slot of a group.
Size#
func (attachment Attachment) Size() ui.Size
Size is the attachment's natural size: as wide as its text, media and actions
need but at least the official minimum width (a vertical attachment is a fixed
width), and as tall as its media or text.