Type CodeEditorRun
type CodeEditorRun struct {
Start, End int
Color ui.Color
}CodeEditorRun colors one byte range without changing its text geometry. Runs are ordered and non-overlapping; invalid and overlapping spans are ignored.
type CodeEditorRun struct {
Start, End int
Color ui.Color
}CodeEditorRun colors one byte range without changing its text geometry. Runs are ordered and non-overlapping; invalid and overlapping spans are ignored.